Scrabulous and Fair Use
by
on January 16, 2008,
Odds are, if you are on Facebook, you've played at least part of a game of Scrabulous, a virtual duplicate of the popular board game Scrabble® that currently resides on a list of the top 10 applications installed on Facebook.
I've played several games, most with my Profy colleage Leslie Poston, but from the first moment I saw it, I wondered how long it would be until I saw a takedown notice. Scrabulous is not licensed in any way, shape, or form, yet duplicates game play and even the board, right down to the location of the triple word score squares.
A takedown now seems imminent, complaints to the contrary, and yet over 600 Facebook members don't seem to understand why it has to happen.
The Scrabble rights are actually owned by two separate companies. Hasbro has rights in the U.S. while Mattel has the rights everywhere else. Because Facebook isn't limited to the U.S., you are then dealing with two distinct companies when it comes to licensing issues. If you are unfamiliar with Mattel's heavy-handed practices online, the Scrabulous players should be in for a rare treat; they go after fan sites for even using the name of their product on the site! Forget the tactics you see from Apple going after sites like ThinkSecret; Mattel is the master of this, demanding take-downs and the removal of photographs of their products even if they are photographs the site owner took of their own products! I still have a copy of my take-down notice from Mattel that I received back in 1999 or 2000 when I was still running a fan site (mind you, one that made NO money, ran NO ads and cost me a whole lot to run) as a reminder of corporation's real feeling about their customers.
The creators of Scrabulous even admitted that they had repeatedly contacted Hasbro with no response (one can only assume they didn't know about or think they had to bother with Mattel, who surely would have had a lawyer on their doorstep within minutes), which shows any court that they were aware there would be a licensing issue.
I've heard Scrabulous fans bandy about the phrase “fair use” but “fair use” doesn't equal taking something in its entirety, repackaging it using your own name, and then profiting from it. I've seen demands that Hasbro take the app, pay the creators for it, and then let it continue, which amounts to what? A slap on the wrist and then big money? Hey, it's okay that you stole our product, put your name on it, and tossed it out there. Here's some money for your trouble. Trademarks, copyrights, and patents exist for a reason. Sure, there are some instances where abuse exists, but it's sure better than an intellectual property free-for-all.
It's time to play those last words, head for that last red square, and try to finish up the games you have going. Lobby Hasbro for a licensed version of Scrabble on Facebook if that's what you want. But to claim that Scrabulous should continue in its present form is a waste of everyone's time and energy, because legally and ethically, it shouldn't.
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You nailed it, Cyndy. I wonder why Hasbro didn’t see this sooner. Now the smart move from them would be to buy the application and put it on Facebook for a fee, pretty much the same as those “gifts” that cost $1 each. Money talks.
The thing is that they probably don’t want to buy it, they want to get it for free, considering that they own the trademark and the patent. Even the buzz around this is good marketing for them - posing as the innocents - and yes, they are. But the users don’t care about Hasbro’s innocence and rights. They want their game to stay. This will take some time and I am sure we’ll still hear a lot about the issue. Hm…I bet Alfred Butts wouldn’t like to see his creation as a topic of dispute.
This is the third time that I know of that Hasbro has messed with my online Scrabble enjoyment in the last ten years. If you keep having to shut down sites that offer Scrabble, and your customer base, using the sites, gets pissed and writes you letters, and other sites reopen to great success, you’d think that ONCE in ten years it would occur to you to license your game for use online already, or buy someone’s app and be done with it. Hasbro must be taking business classes from the RIAA - don’t make your customer base HAPPY or your product EASILY ACCESSIBLE, oh no. Just keep killing it.
(And I am SO beating you in our current game, Cyndy - neener neener)
Leslie, there’s more to it than that. Any idea who owns all online play licensing? EA. Remember them? Slavedrivers, Pogo pushers?
They HAVE licensed it for online use. Pogo has Scrabble Blast as well as their redesign (which, actually I like better) called QWERTY. RealArcade has one. Gamehouse has a download. Just because it isn’t on Facebook doesn’t mean it’s not easily accessible. It’s still copyrighted, and I don’t think this compares to the RIAA. This one IS theft, plain and simple. Scrabulous makes $25,000 a MONTH. Off a lifted game.
*sigh* And I know… I have too many vowels.
See, the Pogo version, even the Pogo junkie that I am, I don’t like. Real Arcade doesn’t work on my MacBook, nether does Gamehouse. The FaceBook version I LOVE because it is just like the board game - no annoying changes or weird extras, no lag time, and people who don’t understand how the web works to find sites like Pogo, like my mother and some of my RL friends for example, will log in and play with me whereas they wouldn’t even try it out before.